YourTypeIs

Uni societies

Design

You like making the poster, then the thing. Your Sundays are spent making the next flyer, your studio has a printer that jams, and success is making a thing people actually use.

Find out yours
Design

Strengths

  • You make ideas visible and beautiful.
  • You solve problems with your hands and your eye.
  • You turn a messy brief into something clear.
  • You notice type, colour and layout everywhere.
  • You make other societies look good, too.

Next level

  • Share your work before it feels finished.
  • Take on a project that is about function as much as beauty.
  • Build a portfolio as you go, not at the end.

Why this society fits you

You join things to make a thing people use. A design society gives you a studio, a printer that jams and a stream of projects, posters, zines, websites and objects, and that is your idea of a perfect week.

You see the world in layouts. You notice bad kerning on a shop sign and good colour on a bus. You like turning an idea into something real and visible. You are creative, practical and a little bit obsessive about details. A design society gives you a place to make, to learn tools and to collaborate with people who care about the same small things you do. You are happiest at a desk with a pen, a screen and a deadline.

Your first term

You find the design society at the freshers' fair, probably because their stand looks the best. The first session is a workshop: a print technique, a software skill or a brief to make a poster in an hour.

By week four you are making flyers for the society and for others: the theatre show, the debating competition, the mutual aid stall. You learn a new tool, try screen printing and stay late in the studio fighting the printer. Midway through term there is a group project, a zine or an exhibition, and you see your work printed and on a wall. By the end of term you have a small portfolio, a favourite typeface and a crowd of friends who also have opinions about fonts.

The friends you will make

Creative, curious, slightly nerdy people with good taste and strong opinions. The group chat is mood boards, screenshots of beautiful packaging and arguments about colour.

Your design friends are fun to work with and fun to be around. You collaborate on projects, critique each other's work honestly and celebrate each other's wins. You go to exhibitions together, visit print fairs and make each other birthday cards that are genuinely art. They will help you with your portfolio and you will help with theirs. Many of them will go on to interesting creative careers, and you will keep working together for years.

What it teaches you for later

How to take a brief, ask good questions and make something that solves the problem. How to take feedback without taking it personally. How to meet a deadline when the printer is jammed.

Design teaches you to communicate visually, to think about users and to pay attention to detail. It teaches you collaboration, because almost every project involves other people. These skills turn up in every job, from marketing to engineering to running your own business. You leave university with a portfolio, a set of tools and an eye that will never stop noticing things. You also leave knowing how to make the poster, and then the thing.

How to get the most out of it

Say yes to every brief in the first term, especially the small ones. Making flyers for other societies is the fastest way to build a portfolio and make friends across the university.

Learn one new tool or technique each term. Try print, digital, three-dimensional and type. Share your work early and ask for honest feedback. Take on one project that is all about function, a sign system, a form, an app screen, so you learn design is about use, not just beauty. Then document everything as you go. Design at its best is about solving problems beautifully. You have the eye. Keep making.